»Samp-Series™ -Il Forum-

Votes taken by NotAhzee

  1. .
    Da come vedo,sta venendo unica questa gamemode.
  2. .
    Hai risposto a una discussione di 26 mesi fa.
  3. .
    Scusa il ritardo.
    Le variabili "new str[78] e pnome[MAX_PLAYER_NAME];" le ho messe in'alto cosi se ti servissero di nuovo.

    #include <a_samp>

    // Ti consiglio di scrivere le definizioni in cima alla GM.
    #define COLOR_BLACK 0x2C2727AA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_BLUE 0x0000BBAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_LIGHTYELLOW 0x99FF9900
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_BLUE 0x0000BBAA
    #define COLOR_ORANGE 0xFF9900AA
    #define COLOR_PURPLE 0x990099AA
    #define COLOR_BROWN 0x663300AA
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_DARKRED 0x660000AA
    #define COLOR_DARKBLUE 0x000066AA

    new str[78];
    new pnome[MAX_PLAYER_NAME];

    main()
    {
    print("\n----------------------------------");
    print(" La GM 'idmi.pwn' caricata.");
    print("----------------------------------\n");
    }

    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
    }

    public OnGameModeExit()
    {
    return 1;
    }

    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }

    public OnPlayerConnect(playerid)
    {
    GetPlayerName(playerid, pnome, sizeof(pnome));
    format(str, sizeof(str), "{F81414}%­s {0049FF}(ID:%d) {FFFFFF}è entrato nel server.", pnome, playerid);
    SendClientMessageToAll(-1, str);
    return 1;
    }

    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }

    public OnPlayerSpawn(playerid)
    {
    return 1;
    }

    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }

    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }

    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }

    public OnPlayerText(playerid, text[])
    {
    return 1;
    }

    public OnPlayerCommandText(playerid, cmdtext[])
    {
    // Comandi player
    if (strcmp("/vita", cmdtext, true, 10) == 0)
    {
    SetPlayerHealth(playerid, 1000);
    SendClientMessage(playerid, COLOR_RED, "[!]HP +1000");
    return 1;
    }
    if (strcmp("/armatura", cmdtext, true, 10) == 0)
    {
    SetPlayerArmour(playerid, 1000);
    SendClientMessage(playerid, COLOR_GREY, "[!]Armatura +1000");
    return 1;
    }
    if (strcmp("/kill", cmdtext, true, 10) == 0)
    {
    SetPlayerArmour(playerid, 0);
    SendClientMessage(playerid, COLOR_GREY, "[!]Armatura +1000");
    GameTextForPlayer(playerid, "Suicidato", 5000, 2);
    return 1;
    }
    if (strcmp("/armi", cmdtext, true, 10) == 0)
    {
    SendClientMessage(playerid,COLOR_ORANGE, "/tirapugni /golf /manganello /coltello /mazza /pala /stecca /katana /motosega /spray \n /fiori /bastone /granata /molotov /9mm /silenced /desert /shotgun /sawnoff /combat \n /uzi /mp5 /ak47 /m4 /tec9 /rifle /sniper /lanciafiamme /c4 /estintore ");
    return 1;
    }
    return 0;
    }

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }

    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }

    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }

    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }

    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }

    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }

    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }

    public OnRconCommand(cmd[])
    {
    return 1;
    }

    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }

    public OnObjectMoved(objectid)
    {
    return 1;
    }

    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }

    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }

    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }

    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }

    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }

    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }

    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }

    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }

    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }

    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }

    public OnPlayerUpdate(playerid)
    {
    return 1;
    }

    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }

    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }

    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }

    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }

    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }

    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    Non dovrebbe dare più errori.

    Se ti serve altro puoi chiedere pure.


    P.S:Ti consiglio di guardare le guide di Captive. Introduzione al Pawno,Funzioni Stringhe.
  4. .
    #include <a_samp>
    // Ti consiglio di scrivere le definizioni in cima alla GM.
    #define COLOR_BLACK 0x2C2727AA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_BLUE 0x0000BBAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_LIGHTYELLOW 0x99FF9900
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_BLUE 0x0000BBAA
    #define COLOR_ORANGE 0xFF9900AA
    #define COLOR_PURPLE 0x990099AA
    #define COLOR_BROWN 0x663300AA
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_DARKRED 0x660000AA
    #define COLOR_DARKBLUE 0x000066AA

    main()
    {
    print("\n----------------------------------");
    print("La GM 'idmi.pwn' caricata.");
    print("----------------------------------\n");
    }


    public OnGameModeInit()
    {
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
    }

    public OnGameModeExit()
    {
    return 1;
    }

    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }

    public OnPlayerConnect(playerid)
    {
    new str[78], pnome[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pnome, sizeof(pnome));
    format(str, sizeof(str), "{F81414}%­s {0049FF}(ID:%d) {FFFFFF}è entrato nel server.", pnome, playerid);
    SendClientMessageToAll(-1, str);

    return 1;
    }

    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }

    public OnPlayerSpawn(playerid)
    {
    return 1;
    }

    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }

    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }

    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }

    public OnPlayerText(playerid, text[])
    {
    return 1;
    }

    public OnPlayerCommandText(playerid, cmdtext[])
    // Comandi player
    if(!strcmp("/vita", cmdtext, true))
    {
    SetPlayerHealth(playerid, 1000);
    SendClientMessage(playerid, COLOR_RED, "[!]HP +1000");
    return 1;
    }
    if(!strcmp("/armatura", cmdtext, true))
    {
    SetPlayerArmour(playerid, 1000);
    SendClientMessage(playerid, COLOR_GREY, "[!]Armatura +1000");
    return 1;
    }
    if(!strcmp("/kill", cmdtext, true))
    {
    SetPlayerHealth(playerid, 0);
    GameTextForPlayer(playerid, "Suicidato", 5000, 2);
    return 1;
    }
    if(!strcmp("/armi", cmdtext, true))
    {
    SendClientMessage(playerid,COLOR_ORANGE, "/tirapugni /golf /manganello /coltello /mazza /pala /stecca /katana /motosega /spray \n /fiori /bastone /granata /molotov /9mm /silenced /desert /shotgun /sawnoff /combat \n /uzi /mp5 /ak47 /m4 /tec9 /rifle /sniper /lanciafiamme /c4 /estintore ");
    return 1;
    }
    return 0;
    }

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }

    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }

    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }

    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }

    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }

    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }

    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }

    public OnRconCommand(cmd[])
    {
    return 1;
    }

    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }

    public OnObjectMoved(objectid)
    {
    return 1;
    }

    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }

    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }

    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }

    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }

    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }

    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }

    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }

    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }

    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }

    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }

    public OnPlayerUpdate(playerid)
    {
    return 1;
    }

    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }

    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }

    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }

    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }

    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }

    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    Prova cosi, se ti da errore è perchè mi ritrovo nel pc di mio fra, è non ha pawno.

    Cmq gli hp massimi della vita sono 100, hai messo 1000.
  5. .
    Ti sarai scordato di chiudere con qualche graffa. Posta lo script sopra queste funzioni o la gamemode.
5 replies since 23/1/2014
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